Kröller Müller Museum App

Making virtual tours available from the comfort of visitors' homes

client

Kröller Müller Museum

Kröller Müller Museum App

duration
4 weeks (Jul - Aug ,2022)
role
UX Research, UX/UI Design
team
Sole product designer
Tools
Figma, Notion
Problem
Overseas tourists cannot visit the museum during the pandemic

The Kröller Müller Museum has indoor exhibitions and the largest sculpture garden in Europe. Due to the pandemic, it is not possible for overseas tourists to come. The outdoor exhibition experience can be often affected by weather as well. The museum currently does not have a mobile app as a complete guide. For visitors who do not want to carry an audio tour or pay for a guide, they struggle to navigate the outdoor exhibitions. Therefore, there is a need to find solutions that make the experience seamless, accessible, and informative for both on-site and online visitors.

Constraints
1_ Extensive research
2_ Brand guideline
3_ Privacy

1. Extensive research is required to compare the needs of online visitors and on-site visitors: how they want to interact with the app at home or in the museum.
2. Museum’s existing brand guideline is a is a key constraint that requires me to incorporate their logo and brand colour into the design.
3. Privacy: Design alternative navigation methods for users who are hesitant to share their GPS location data.

Solution
Travel from your living room with Kröller Müller Museum

The Kröller Müller Museum app enhances the visitor experience both on-site and remotely. It offers virtual tours and media guides for easy navigation, providing unexpected details and surprises for on-site visitors. With the app, visitors can explore the museum's large collections from anywhere in the world.

The mobile app has received positive feedback from users, with a 95% task completion rate and 100% of users agreeing that the app helped increase their interest in visiting the Kröller Müller Museum.

Disclaimer: I am not affiliated with Kröller Müller Museum in any way. I am just one of the visitors who enjoyed the museum so much. I do not claim ownership of any official images used in the mockups.

Solutions Breakdown
Home screen : an overview of the museum

→ The home screen of the app showcases the museum's three main highlights along with virtual tour selections and the latest events

Virtual tour: explore the museum and its collections remotely

→ Users can access the virtual tour from both the homepage and museum page

→ The virtual tour includes tours with different durations, themes and it is supplemented with a text transcript

→ Users can locate the artwork's location by referring to the number on the map.

Save your favourite items:
create your own museum itinerary

→ Users can create a personalised list of exhibits or tours that they want to visit or revisit later

Book tickets: plan ahead for the future visit

→ The 'Ticket' function enables remote visitors to plan their museum visit in advance

Research 🔍
Primary research
On-site research

Before I began designing, I conducted on-site research at the Kröller Müller Museum. It was a great opportunity to spot unmet users’ needs and see how my design could fit into their museum experience. I applied an observational framework and discovered the paper map remains the main tool for navigating the museum. A guidebook with a long list of exhibits makes it challenging to find the information about artwork during the visit.

It is difficult to read the information about the artists in some of the exhibits due to their large scale.
Bad weather may result in the closure of some sculptures.
Frame the problem
“How might we make the online and on-site experience equally engaging, without overwhelming the user with information?"
Understanding the market
Kröller Müller Museum

The Kröller-Müller Museum has a world-renowned collection of mainly 19th and 20th century visual art. It also includes the large collection of work by Vincent van Gogh and one of the largest sculpture gardens in Europe.

~400,000 visitors a year

one of the most visited art museums in the Netherlands

Travellers’ Choice 2022 on Tripadvisor

↓50% of visitors due to the Corona crisis (2020)

Competitor Research
Kunstmuseum
Rijksmuseum
Smartify

I analysed our competitors to understand their strength and weakness. I listed 2 direct competitors of Kröller Müller Museum: Kunstmuseum and Rijksmuseum. I also looked into Smartify as an indirect competitor to analyse how the virtual tour is designing to cater user's need on the app.

User Interview & Summary

I have conducted remote interview sessions with three respondents who had different levels of interest in visiting museums.It allows me to better understand:

1_ What users experience in both museums and virtual tours
2_ Users' needs, wants, motivations, and expectations when visiting virtual tour
3_ How might virtual tour changes the way people visit a museum

Insights
Users prefer visiting museums in-person. (X)

→ The museum is too far and the travelling cost is expensive, they also have to consider the weather condition.

Pandemic has impacted users's behaviour in visiting museums. (✓)

→ Most users stayed at home during the pandemic, they tried looking for virtual tours.

Users want museums to offer virtual tours (✓)

→ Users can visit the exhibition anytime, and they can easily share their favourite artworks with others.

Users navigate art easier with the suggested routes on virtual tour. (✓)

→ Users tend to follow suggested routes on virtual tours when they do not have a specific item in mind to search for.

Define & track UX metrics
Conversion rate
Satisfaction rate

To evaluate the performance of the product, there are a couple of matrix we can measure:
Conversion rate: the% of users who complete a listed action successfully
Satisfaction rate: how satisfied users feel with our product

Feature Prioritisation

I ideated on possible product features and prioritised them based on impact-effort matrix, it gives me an idea on what is most impactful to the user and business.

Define
User Persona

Using insights from my interviews, I created two user personas, Jenny & Eric, which helps to navigate through the expectation, motivation and concern of target users throughout the design process.

User Journey Mapping

Using insights from my interviews, I created two user personas, Jenny & Eric, which helps to navigate through the expectation, motivation and concern of target users throughout the design process.

Ideation 💡
Sitemap

I created a sitemap based on user and business needs, and backed up by research. The goal is to make a logical and easy route for both online and on-site users to navigate.

Task Flow
Low fidelity wireframes

After sketching some paper wireframes to represent the layout of the pages, I created low-fidelity wireframes to convey my ideas for interaction design and user workflow.

Remote Moderated Usability Test

I recruited two users who had prior experience with museum apps and one user who had never viewed a virtual tour before, to try out the prototype. To ensure a shared understanding, I began the usability test by providing a brief overview of its purpose and the persona. As some of the participants being in lockdown, they had no difficulty grasping the concept of the museum app. By following Steven Krug's usability testing script template, I employed a set of task scenarios to guide users in interacting with the interface and simulating their personal experiences. The following is a list of tasks and the corresponding testing results:

Iterations & UI 🪄
Modification of the tour & ticket booking

Based on the feedback and insights that I gathered, I made some changes to my prototype.

As User 2 mentioned having trouble finding the tour and booking a ticket, I have rearranged the order of the features on the home screen and paired the icons with text labels on the tab bar. With these modifications, users should be able to know where they can view a tour, book a ticket, or access their e-ticket at first glance.

UI Design
Kröller Müller Museum App style guide

Finally, I assembled the necessary design components for engineers to build the UI.

High-Fidelity Wireframes
The impact 🌟
100% of users want the app to be built in the future.

As this is a conceptual project, I was unable to quantify the potential impact of the product. However, feedback and ratings from usability testing indicated that users became more interested in visiting the museum and understood the exhibits better.

Next step
Improve the tour experience by adding a virtual map for better understanding

Conduct another round of usability studies

Since I developed the museum app from scratch, there are opportunities to explore additional features in the next iteration, with a particular focus on improving the tour experience. For example, the implementation of a virtual map that displays the museum's layout, sections, galleries, and highlights. This feature would assist users in understanding the museum's size and enable them to plan their virtual route accordingly.

Next, I should conduct another round of usability studies to confirm if the pain points users encountered have been successfully addressed.

Reflection
What could be done if I had more time?

Difficulties on conducting a remote usability test

I am very proud of myself for designing an app for my favourite museum in the Netherlands. Here are my reflections on the successes and failures in this project.

Although I have created a prototype with features that address user pain points, there is still room for iterations if I had more time. Deciding which features to prioritise is difficult, but I have learned to use a matrix to make those decisions.

Due to the global pandemic, I had to conduct usability tests remotely. Users sometimes became too focused on the task and forgot to think aloud. If I was able to do it again, I would show users a short video demo of think-aloud session to quickly explain what is expected from them. Nevertheless, I discovered the user testing platform UXtweak when preparing the remote test. I am glad that I could keep track of task statistics and discovered unexpected paths that users took.

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